var canvas = CE.defines("canvas_id").
ready(function() {
canvas.Scene.call("MyScene");
});
canvas.Scene.new({
name: "MyScene",
materials: {
images: {
img_id: "http://canvasengine.net/examples/img/html5.png"
}
},
preload: function() {
},
ready: function(stage) {
this.element = this.createElement();
this.element.drawImage("img_id");
stage.append(this.element);
},
render: function(stage) {
this.element.x += 1;
stage.refresh();
},
exit: function(stage) {
}
});
<script src="http://canvasengine.net/cdn/canvasengine-latest.all.min.js"></script>
<canvas id="canvas_id" width="640" height="480"></canvas>